If you do decide to Tweet at Nintendo or share your story, use the SaveSmash hashtag so that it can join the multitude of other people rallying behind this cause. Thank you, and have a good day. Please do not contact them regarding anything on this website. Hello everyone! After two years we have another update!
Keep in mind that this is a fan modification, but not one that alters the game in any noticable way. Instead, this updated created by Reddit user ds22x fixes a memory bug that could cause crashing in certain circumstances.
We've updated all of the links to reflect this new update and hope you all continue to enjoy Project M. Read the original Reddit post here. Hello once again friends. This post is nothing major and is simply a fun cosmetic change to the Project M 3. Hello and welcome to the Project M 3. This is an extensive but potentially not complete log documenting the changes between Project M 3.
Please understand that these changelogs were compiled by different people, and as such they may be worded differently. If we notice something is off we'll try to come back and fix it. This changelist combines both the Project M 3. With that out of the way, we're going to be using some technical terms that the community at large may not understand.
To help with this changelog's effectiveness, we'll be defining these terms below. This value determines how quickly a hitbox's KB scales with the opponents percent.
Damage is also a major factor in determining scaling. This amount of KB is added to the end result of the knockback formula and is most noticeable a low percents. As the name impies, this is a type of KB that is set and does not scale with percent, and instead has a set amount that varies only based on the opponents weight.
KBG in this instance is used as a multiplier, but is usually set at This is a long-standing term in competitive Smash that refers to the first frame that a character can interrupt an attack, often before the full animation has completed visually.
Generally this will be used to describe endlag increases and decreases. This term will usually be used to describe a multiplier that increases or decreases the amount of hitlag that a hitbox would normally induce. This term will usually be used to describe a multiplier that increases or decreases the effectiveness of SDIing an attack. This angle starts off sending further horizontally than 45 at lower KBs, but quickly scales up to 45 in-game.
For all intents and purposes you can imagine the trajectory as simply being Now that we've explained those terms, here's the changelog! L recolors. Misc -Added "0 to Death Mode", a special mode where character's damage resets after avoiding hits for a certain amount of time.
To see a list of values changed, consult these charts: Rolls before. Rolls after. Spotdodges before. Spotdodges after. Condor, disabling it from that stage. Castle Siege -Recolored the stage and added lighting based off of the Bridge of Eldin stage -Stage no longer transforms Delfino's Secret -Ported from Dracula's Castle but changed a few of the platform arrangements -Base platform is now completely flat. Dreamland -Reduced the wind's screen shake intensity -Altered the wind hitbox to push characters only to their teetering animation Green Hill Zone -Modified the base platform model --Smoothed the edges --Added extra grass to the front --Added an indent to the front of the stage.
Please enter your report here. Past Reports: Choose a type of image to add. Enter the image creator's name. Otherwise, click "No" or close this dialog. Send a PM to the owner s explaining why you are deleting this entry Enter the deletion reason here. Original functionality by picano Anthony Ianacone , original design and graphics by Jack Harvest.
Redesign by Vyse , new graphics by SJS. Welcome, Guest. Please login or register. Did you miss your activation email? Forever: November 22, , PM. I take no credit whatsoever for this, that would actually be Mephisto and her team for this awesome PSA. Well, since I deleted my old one and someone asked for it I went and remade and reposted my Enderman over Waluigi mod goes with Brawl Minus Waluigi, etc.
I changed shadows colors to make him more fathful have fun. Happy Halloween ghosts, ghouls, boys, girls and everything in between. Bandanna Dee is here to get Funky! So the original File was permenantly deleted for no reason I wonder so I reuploaded it,thought anybody else had it besides me?
Please note that Xen's Geno scene mainly works with blender 2. It's that weird stalker girl from the archery club, the one that keeps stalking our resident delinquent. Using Meta Jirachi's Spacial texture with two colors to make a fictional metal called Rubysilver resulted in this skin for Smash Infinite's Roy.
Well, this was only natural. There are both homebrew and hackless versions of the mod available on this page. If your Wii is hacked and has the homebrew channel, or some other way to load homebrew, then use the homebrew version. Otherwise, use the hackless version. To launch the mod, just download the zip and extract it to the root of your SD card. If you are using the homebrew version, launch the homebrew channel, then run the Project M app.
There's a huge project m Netplay community. Hit up the link in my siggy. Keep in mind you cannot have mods on your iso for netplay, however we are in the process of creating a community Netplay build with mods which will get used a lot more frequently when we release the next update which should be sometime in the next 2 weeks. That's good to hear. Is the mod I linked being considered? We actually discussed Smash 3 but we decided against it to keep the build as official as possible.
We only included new songs, new stage retextures, new sss and css textures to shout out Netplay, and my sword glow mod aesthetic. We stayed away from any costumes. I would have liked it to be in there but Netplay builds are something which are not apt to be updated much due to the annoyance factor of it. However it's still a sick build nevertheless! I understand. Thank you for your consistent replies, much appreciated!
This is unrelated, but I noticed your main is Ike, and he is mine as well! I want to get better at him, so besides playing him, where should I look for advanced Ike tips? I've been learning fundamentals such as Wavedashing and jump cancel grabs, as well as watching Ally on YT, but I feel its not enough. I can teach you on Netplay sometime, let me know when you want to. Last edited: Jun 9, Joined May 27, Messages
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